enter a player. Leave a playmaker.

division I curriculum

Before you begin!!

before you dive into the lessons be sure to check out the message from our founder, Brian McCormick, and notes on league setup, basic basketball techniques, and how to use this curriculum as your guide.

Message from the Performance Director

Thank you for making the commitment to operate a Playmakers League. 

Our goal is to enhance the youth basketball experience for young players. Playmakers League attempts to fix the common reasons children offer for quitting sports: 
• Practice is boring (too many drills)
• Emotional stress from excessive performance demands (too focused on winning too early)
• Feelings of constant failure, typically due to negative coaching
• Not playing enough

We correct these issues through several measures: 1. No drills. Well, we use some drills, but the curriculum is based on learning the game through play. 2. No scoreboard. No officials. The league is based on development, not trophies. We keep score during the games, but there are no year-end trophies, all-star teams, etc. 3. Each coach coaches all players. Coaches are not assigned to a specific team, but coach all players. They are more positive and cooperative, as they are evaluated as a whole, not as a single coach out-smarting his or her competitors. Coaches work together to help each player. 4. Small-sided games. Players play more in the games, as opposed to sitting on the bench, get more touches on the ball, and have more involvement in each possession.

Your creativity, coaching, and management skills ultimately determines the league’s success. This template organizes the league, but use your judgment from minute to minute to decide the best course of action. Adjust and adapt to your numbers, your players and your coaches, but stay true to the mission and the philosophy: 
• Keep it fun! • Keep it active! • Play the game! 

Sincerely, Brian McCormick Founder, Playmakers League LLC

GETTING STARTED

BASIC BASKETBALL TECHNIQUE

HOW TO USE THE MANUAL

The manual offers a general plan for each session. There are no time constraints placed on each activity, as each group differs.
Some groups need more explanation because it is brand new, others have some experience and understanding.
If a drill or game is skipped, no problem. Each day features a description of new drills. Drills are described only on the first session they are scheduled.
Basic teaching points for each skill are explained at the beginning of the handbook; please refer to these for questions about teaching the specific skills or cue words.
Most drills have additional progressions. Some are intended to be incorporated as a series, while most provide the next step when a drill is too easy or when an organization runs the same division with many of the same players.
Ultimately, the session’s success depends on the lead coach. When a drill is too simple for the group, make it more complex. When the drill is too complex, simplify. The curriculum offers examples of drills or games that make the activity slightly more or less complex. Each group differs, and the choices depend on the coach.
The curriculum is based on the decision-training style of coaching and favors random, variable practice, but block practice has its place. The goal is to start with the game, evaluate the players’ performance, and use block practice to improve a specific skill or part of the skill. For true beginners, the block practice should lead into the random practice or game, as these players need to understand the skill execution first. Again, it depends on the specific group.
Random Practice • Improves retention from one situation (session) to the next • Uses the game as the teacher – players react to new situations in the game
Block Practice • Leads to immediate improvement in practice performance. • Stores the information in short-term memory. 
Feedback 

There are five feedback traps:

1. More is not better. 
2. Offering feedback too quickly. 
3. Giving too much information. 
4. Interfering with automatic processing. 
5. Misdirecting attentional focus. Use cue words to instruct succinctly. 

Use cue words to instruct succinctly. The player and coach must share a common reference to use cue words effectively. When instructing, connect the explanation to the cue words. For instance, when teaching ball handling and the importance of following through to pound the ball into the ground, use a cue such as “make noise with the ball”. 

During the subsequent drills, when a player is not following through or not dribbling hard enough, coach can simply say “louder” to get that idea of pounding the ball.

Use the cue words to direct players’ attention appropriately. Rather than repeatedly telling players to use their shoulders more or to extend their elbows when dribbling to bounce the ball harder, using the cue “louder” directs their attention to the goal or desired outcome. By focusing on making more noise with the ball, their bodies self-organize to achieve the desired outcome.

Keep the league active, positive and fun. Players learn by doing. Give players a chance to learn and make changes on their own. When they struggle as a group, offer a quick explanation. When one player struggles, try to take him or her to the side and make a quick correction. Keep the game or drill flowing.

Give players a chance to make mistakes, and when they cannot correct the mistake after several attempts, step in and instruct.

The goal is not perfection; the goal is slight improvements day-by-day in a fun, positive environment that makes players feel comfortable going outside their comfort zone and risking mistakes, while nurturing confidence and skill development.

Course FAQ